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- #Crazy bump best file format pdf#
- #Crazy bump best file format download zip#
- #Crazy bump best file format install#
- #Crazy bump best file format software#
- #Crazy bump best file format code#
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This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of
#Crazy bump best file format software#
The Free Software Foundation, either version 3 of the License, or It under the terms of the GNU Lesser General Public License as published by This program is free software: you can redistribute it and/or modify
#Crazy bump best file format pdf#
See PDF file and "Step 8" for more datails. You can now build AB to run all openGL instructions with 3.30 compatibility (note that tessellation will not work with 3.30). Win32:mands = D:\win_flex\win_flex -wincompat -o $įor OpenGL 3.3 use #define USE_OPENGL_330 in CommonObjects.h (this can be defined in QtCreator see pdf instruction) Comment QMAKE_CXXFLAGS += /wd4065 in PEG.pro.Download win_flex and win_bison (see project instructions) and paste it, e.g., here: D:\win_flex.Windows (Qt 5.4.2 + Mingw x86) steps (thanks to Andrey Kuznetsov) If everything gone well AB should start after compilation process.Run script with command: sh unixBuildScript.sh.Open unixBuildScript.sh file and set the propper Qt5 path.Open terminal and unzip or untar downloaded source code.In case of problems see the log.txt file. Setup the build path and run path (in project build settings panel) and compile the project (remember that your graphics card has to support at least openGL 4.0).
#Crazy bump best file format code#
Run Qt then open a new project using the AwesomeBump.pro file (located in AB source code folder.). Download the sourcecode of AB from github and unzip it.In order to build AwesomeBump you will need to have qt-sdk installed:.(note that the current version of cmake script does not work :()įor those using QtCreator, the steps are almost the same as for earlier versions. The best place to start with compiling/installing would be to read the appropriate sections in the wiki. Since version 5.0 you can use UNIX build script sh unixBuildScript.sh (see description below) for building AB on UNIX systems.
#Crazy bump best file format download zip#
Download zip or tar file, extract and run binary file. Binary packagesīinary packages for selected system can be found at link. I would like to thanks those people for thier big effort to make this software more awesome!įeel free to contact me if you find any bugs and problems: you want to fix or improve something, please fork my repository and send me the pull-request with changes.
![crazy bump best file format crazy bump best file format](https://www.fileeagle.com/data/2016/01/Screenshot_2_Monsters-Wheels-640x480.jpg)
creating seamless texture (simple linear filter, random mode, or mirror filter),.perspective tranformation of the image,.calculate ambient occlusion and specularity of image.extract the bump from the arbitrary image,.convert from height map (bump map) to normal map,.It will work (or should) on any platform supported by Qt.
#Crazy bump best file format install#
Just download and install Qt SDK, download the project from the repository, build and run. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump.ĪwesomeBump is totaly written in Qt thus you don’t need to install any aditionall libraries. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. Additional features like material textures or grunge maps are available. AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image.